The Elevator
2D Interactive Fiction - Reflecting my childhood experience of moving between homes.
Designing this game was like constructing my own memory palace, letting players see how the weight of nostalgia can flood a space. The elevator is both a literal and metaphorical device—it moves through floors, but also through periods of my life, from my grandmother’s call about a flood to the bittersweet loss of my first “home” during its demolition.
2D Game, Interactive Animation
Individual Project
1 month (Spring 2023)
Unity (C#) / Procreate / Photoshop
Category
Team
Duration
Tools
What does it mean to own a place?
Having moved frequently as a child, my connection to "home" often felt distant. I found those memories of once-distinct spaces began to blur, overlapping in unexpected ways. Often times I wonder - Is ownership defined by walls and deeds, or does it reside in the fleeting moments and emotions that make a space feel ours?
Then, what does it mean to belong to a space?
The feeling of belonging is about familiarity, the way a space wraps around us, holds pieces of who we are, and reflects them back to us. Perhaps, home isn’t where we stay but where we truly feel.