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Art Therapy Game with Custom Controller

Wind Will Tell

Wind Will Tell is an art therapy game through a series of globes in search of a dandelion, featuring ambient sounds of swaying grass, moving rails, and shifting cityscapes. With first-person and third-person perspectives, players immerse, heal, and empathize with heightened perceptions of their surroundings.

Game: Collaborated with Hannah Oh, 5 weeks (2023)
Controller: Solo project, 2 months (2024-25)

Finalist in alt.ctrl.GDC 2025 at Game Developers Conference

Role
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Tools
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Game Designer
Programmer
3D Artist
Hardware Developer

Unity
Blender
Arduino

Part.I : 3D Game [ Playthrough Video↗ ]

Children with higher sensitivity, like orchids, struggle more to adapt to new environments or maintain focus.

The problem statement is…

Through a restorative environment, reshape perceptions of our surroundings by fostering empathy and understanding among people with varying sensitivities.

The project envisions…

Play Now ↗

Act I. Garden Globe

Act II. Train Globe

Act III. City Globe

Act IV. Dandelion Globe

Contributions

As the Technical Designer, I led the environment storytelling and mechanics design based on our experience goal:

Experience Goal:
1 Design a surreal, slow-paced, and emotionally evocative world, incorporating natural elements for immersion.
2 The interaction design is minimalist-style, focused on low-stimulus activities like planet walking to minimize distractions.
3 Use audio and light to subtly guide players to the goal while forming meaningful connections with their environment.

Exposition: A step into nature

Climax: A dynamic spectacle

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Revealation: A tale of the wind

Post-climax: A curtain-fall

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As the Technical Artist, I solved these design challenges:

1

Interactive Feature - Perspective Change

Created a single-key camera switch to let players easily toggle perspectives.

2

Visual Consistency - Post-Processing

Rendered unique skyboxes and post-processing effects for each scene, aligning with the time of day and narrative progression.

3

Optimization - Customized Particles and LODs

Created dandelion seed particles for the ending scene with two spawning points based on the player's position, using LODs to optimize performance on the high-poly planet.

Related Projects


Credits:

Game: Collaborated with Hannah Oh, 5 weeks (2023)
Controller: Solo project, 2 months (2024-25)