Wind Will Tell

Art Therapy Game with Custom Controller

Wind Will Tell is an art therapy game through a series of globes in search of a dandelion, featuring ambient sounds of swaying grass, moving rails, and shifting cityscapes. Switching between first-person and third-person perspectives, players immerse, heal, and empathize with heightened perceptions of their surroundings.

See Controller Documentation ↗

Finalist in alt.ctrl.GDC 2025 at Game Developers Conference

Game: Collaborated with Hannah Oh, 5 weeks (2023)
Controller: Solo project, 2 months (2024-25)


Role
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Tools
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Technical Designer
3D Artist
Hardware Developer

Unity
Blender
Arduino

Part.I : 3D Game [ Playthrough Video↗ ]

Children with higher sensitivity, like orchids, struggle more to adapt to new environments or maintain focus.

The problem statement is…

Through a restorative environment, reshape perceptions of our surroundings by fostering empathy and understanding among people with varying sensitivities.

The project envisions…

Play Now ↗

Act I. Garden Globe

Act II. Train Globe

Act III. City Globe

Act IV. Dandelion Globe

Experience Goal:
1 Design a surreal, slow-paced, and emotionally evocative world, incorporating natural elements for immersion.
2 The interaction design is minimalist-style, focused on low-stimulus activities like planet walking to minimize distractions.
3 Use audio and light to subtly guide players to the goal while forming meaningful connections with their environment.

Contributions

As the Technical Designer, I designed and implemented the environment storytelling and mechanics based on our experience goal:


Exposition: A step into nature

Climax: A dynamic spectacle

Revealation: A tale of the wind

Post-climax: An eerie reflection

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As the Technical Artist, I solved these design challenges:

Interactive Feature

Created a single-key camera switch to let players easily toggle perspectives.

Visual Consistency

Designed environments for each scene, aligning with the time of day and narrative progression.

Optimization

Customized dandelion seed particles spawning based on player location, LODs to optimize performance on a high-poly planet.

Related Projects


Credits:

Game: Collaborated with Hannah Oh, 5 weeks (2023)
Controller: Solo project, 2 months (2024-25)